In TiKV clients, data is split into Regions, each storing data for a specific key range. These Regions are distributed among multiple TiKV instances. As data is written into a cluster, millions of or even tens of millions of Regions are created. Too many Regions on a single TiKV instance can bring a heavy burden to the cluster and affect its performance.
This article introduces the workflow of Raftstore (a core module of TiKV), explains why a massive amount of Regions affect the performance and offers methods for tuning TiKV performance.
A TiKV instance has multiple Regions on it. The Raftstore module drives the Raft state machine to process Region messages. These messages include processing read or write requests on Regions, persisting or replicating Raft logs, and processing Raft heartbeats. However, an increasing number of Regions can affect performance of the whole cluster. To understand this, it is necessary to learn the workflow of Raftstore shown as follows:
This diagram only illustrates the workflow of Raftstore and does not represent the actual code structure.
From the above diagram, you can see that requests from the TiKV clients, after passing through the gRPC and storage modules, become read and write messages of KV (key-value), and are sent to the corresponding Regions. These messages are not immediately processed but are temporarily stored. Raftstore polls to check whether each Region has messages to process. If a Region has messages to process, Raftstore drives the Raft state machine of this Region to process these messages and perform subsequent operations according to the state changes of these messages. For example, when write requests come in, the Raft state machine stores logs into disk and sends logs to other Region replicas; when the heartbeat interval is reached, the Raft state machine sends heartbeat information to other Region replicas.
From the Raftstore workflow diagram, messages in each Region are processed one by one. When a large number of Regions exist, it takes Raftstore some time to process the heartbeats of these Regions, which can cause some delay. As a result, some read and write requests are not processed in time. If read and write pressure is high, the CPU usage of the Raftstore thread might easily become the bottleneck, which further increases the delay and affects the performance.
Generally, if the CPU usage of the loaded Raftstore reaches 85% or higher, Raftstore goes into a busy state and becomes the bottleneck. At the same time,
propose wait duration can be as high as hundreds of milliseconds.
- For the CPU usage of Raftstore as mentioned above, Raftstore is single-threaded. If Raftstore is multi-threaded, you can increase the CPU usage threshold (85%) proportionally.
- Because I/O operations exist in the Raftstore thread, CPU usage cannot reach 100%.
You can check the following monitoring metrics in Grafana’s TiKV Dashboard:
Raft store CPUin the Thread-CPU panel
Reference value: lower than
raftstore.store-pool-size * 85%.
Propose wait durationin the Raft Propose panel
Propose wait durationis the delay between the time a request is sent to Raftstore and the time Raftstore actually starts processing the request. Long delay means that Raftstore is busy, or that processing the append log is time-consuming, making Raftstore unable to process the request in time.
Reference value: lower than 50~100 ms according to the cluster size
Performance tuning methods
After finding out the cause of a performance problem, try to solve it from the following two aspects:
- Reduce the number of Regions on a single TiKV instance
- Reduce the number of messages for a single Region
Method 1: Increase Raftstore concurrency
Raftstore has been upgraded to a multi-threaded module since TiKV v3.0, which greatly reduces the possibility that a Raftstore thread becomes the bottleneck.
raftstore.store-pool-size is configured to
2 in TiKV. If a bottleneck occurs in Raftstore, you can properly increase the value of this configuration item according to the actual situation. But to avoid introducing unnecessary thread switching overhead, it is recommended that you do not set this value too high.
Method 2: Enable Hibernate Region
In the actual situation, read and write requests are not evenly distributed on every Region. Instead, they are concentrated on a few Regions. Then you can minimize the number of messages between the Raft leader and the followers for the temporarily idle Regions, which is the feature of Hibernate Region. In this feature, Raftstore does sent tick messages to the Raft state machines of idle Regions if not necessary. Then these Raft state machines will not be triggered to generate heartbeat messages, which can greatly reduce the workload of Raftstore.
Method 3: Enable
Region Mergeis enabled by default since TiKV v3.0.
You can also reduce the number of Regions by enabling
Region Merge. Contrary to
Region Merge is the process of merging adjacent small Regions through scheduling. After dropping data or executing the
Drop Table or
Truncate Table statement, you can merge small Regions or even empty Regions to reduce resource consumption.
Region Merge by configuring the following parameters:
>> pd-ctl config set max-merge-region-size 20 >> pd-ctl config set max-merge-region-keys 200000 >> pd-ctl config set merge-schedule-limit 8
The default configuration of the Region Merge parameters is rather conservative. You can speed up the Region Merge process by referring to the method provided in PD Scheduling Best Practices.
Method 4: Increase the number of TiKV instances
If I/O resources and CPU resources are sufficient, you can deploy multiple TiKV instances on a single machine to reduce the number of Regions on a single TiKV instance; or you can increase the number of machines in the TiKV cluster.
Method 5: Adjust
In addition to reducing the number of Regions, you can also reduce pressure on Raftstore by reducing the number of messages for each Region within a unit of time. For example, you can properly increase the value of the
raft-base-tick-interval configuration item:
[raftstore] raft-base-tick-interval = "2s"
In the above configuration,
raft-base-tick-interval is the time interval at which Raftstore drives the Raft state machine of each Region, which means at this time interval, Raftstore sends a tick message to the Raft state machine. Increasing this interval can effectively reduce the number of messages from Raftstore.
Note that this interval between tick messages also determines the intervals between
election timeout and
heartbeat. See the following example:
raft-election-timeout = raft-base-tick-interval * raft-election-timeout-ticks raft-heartbeat-interval = raft-base-tick-interval * raft-heartbeat-ticks
If Region followers have not received the heartbeat from the leader within the
raft-election-timeout interval, these followers determine that the leader has failed and start a new election.
raft-heartbeat-interval is the interval at which a leader sends a heartbeat to followers. Therefore, increasing the value of
raft-base-tick-interval can reduce the number of network messages sent from Raft state machines but also makes it longer for Raft state machines to detect the leader failure.